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fairoosansar-coder/design-ui

Design and build polished, non-generic UI for this TanStack Start + React + Tailwind v4 + shadcn/Radix app. Use whenever you create or restyle any interface surface — pages, landing pages, dashboards, forms, modals, nav, and game overlays (start screens, HUD, menus). Covers design tokens, layout, typography, color, spacing, motion, and the anti-"AI-slop" rules that keep output from looking generic. Triggers on "design", "UI", "make it look good", "polish", "landing page", "theme", "style", "redesign", "ugly", "clean up".

v1.0LATEST
NewUpdated Oct 29, 2026

Design & UI

Make interfaces that look intentional and premium, not template-generic. This is the single biggest quality lever in the app builder. Apply it to DOM / overlay UI — pages, chrome, HUD, menus, forms. (For a 3D game's gameplay canvas, see the building-games skill; this skill governs the DOM UI layered over it.)

Read references/ for depth (loaded on demand — don't inline it all):

  • references/refined-ui.md — the full product-chrome/overlay design system.
  • references/typography.md — type scale, pairing, rhythm.
  • references/surfaces.md — elevation, borders, shadows, layering.
  • references/animations.md — motion, easing, transitions.
  • references/performance.md — keep UI smooth (60fps, no jank).

1. Design-system-first (do this before styling anything)

Define the system once, then compose from it. Never sprinkle ad-hoc values.

  • Tokens in CSS (Tailwind v4 is CSS-first). Put the palette, radii, and fonts in src/styles.css under @theme as CSS variables; consume them as Tailwind utilities. One source of truth.
    @import "tailwindcss";
    @theme {
      --color-bg: #0b0b0f;      --color-surface: #16161d;
      --color-fg: #e7e7ea;      --color-muted: #a0a0ab;
      --color-primary: #14b8a6; --color-border: #26262f;
      --radius: 0.75rem;        --font-sans: "Inter", system-ui, sans-serif;
    }
    
  • Use shadcn/ui components (Radix primitives + cva variants + tailwind-merge) for buttons, dialogs, dropdowns, inputs, etc. They're accessible and consistent. Generate them into src/components/ui; style via tokens, not inline hex.
  • Tailwind v4 base fix — buttons need a pointer cursor. v4's Preflight makes <button> use cursor: default, which feels broken. Add this once in src/styles.css so buttons/clickable roles show a pointer:
    @layer base {
      button:not(:disabled),
      [role="button"]:not(:disabled) { cursor: pointer; }
    }
    
  • Ban ad-hoc styling: no raw hex in JSX, no text-white/bg-black literals, no arbitrary values like p-[16px] or text-[13px]. If you need a value, it becomes a token or a scale step.

2. The quantified rubric (cheap rules that prevent "ugly")

  • ≤ 3–5 colors total (one primary + neutrals + at most one accent). No random extra hues. Don't default to purple unless asked.
  • ≤ 2 font families (often one). Pair a display/heading with a body, or use one.
  • Line-height 1.4–1.6 for body; tighter for large headings.
  • When you override a background color, override the foreground/text color too (contrast must hold — check both light and dark).
  • Mobile-first: design the ~390px layout first, then scale up. No horizontal overflow; tap targets ≥ 44px.
  • Consistent spacing scale (4/8-based). Generous whitespace beats cramming.
  • One accent, used sparingly for primary actions — not everywhere.

3. Anti-AI-slop (the tells that make output look generic — avoid)

  • No gradient-blob filler, no giant hero gradients as a substitute for content.
  • No emoji as icons — use a real icon set (lucide-react).
  • No hand-drawn SVG illustrations/maps/charts — use real libraries (recharts for charts) or real generated images.
  • No placeholder images / lorem-gray boxes in the final product — generate real images or use real content; set crossOrigin="anonymous" on canvas images.
  • Avoid the overused-font look (default system-only, or Comic Sans-tier picks).
  • Every element earns its place. Cut decorative noise. Establish a system, then vary with intent — not randomness.
  • Match the existing UI when editing an app in place; don't introduce a second visual language.

4. Layout & hierarchy

  • Clear visual hierarchy: one primary action per view; size/weight/color express importance. See references/typography.md and references/surfaces.md.
  • Use real layout structure (grid/flex, container max-widths), not absolute-position hacks. Align to a consistent grid.
  • Empty states, loading states, and error states are part of the design — don't ship blank/janky intermediate states.

5. Motion (subtle, purposeful)

  • Short, eased transitions (150–250ms) on hover/press/enter; respect prefers-reduced-motion. Details in references/animations.md.
  • Never animate layout in a way that causes jank; prefer transform/opacity.

6. Game overlays (when this pairs with building-games)

The gameplay canvas is owned by building-games. This skill styles the DOM overlay: start/"click to play" screen, HUD, score, menus, pause, mobile controls. Keep overlay readable over the canvas (backdrop, contrast), and keep it out of the pointer-lock/gameplay input path.


Finish checklist (before you call UI done)

  • Tokens defined in @theme; no ad-hoc hex / arbitrary values in JSX.
  • ≤ 5 colors, ≤ 2 fonts, consistent spacing scale.
  • Contrast holds; foreground overridden wherever background is.
  • Mobile (~390px) has no overflow; targets ≥ 44px.
  • Real icons/images/charts — none of the anti-slop tells.
  • Loading/empty/error states handled; motion subtle and reduced-motion-safe.
  • Rendered and eyeballed in a browser (see AGENTS.md verification), not just curl.
Files5
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Overall Score

88/100

Grade

A

Excellent

Grades are signals, not a certification. Always review a skill yourself before use.

Safety

92

Quality

87

Clarity

88

Completeness

85

Summary

This skill teaches agents how to design and build polished, non-generic UI for TanStack Start + React + Tailwind v4 + shadcn/Radix applications. It covers design tokens, layout, typography, color, spacing, motion, and specific anti-"AI-slop" rules that prevent generic output. The skill includes comprehensive reference documentation on surfaces, animations, performance, typography, and refined UI patterns.

Detected Capabilities

file readcode analysisdesign system documentationcomponent guidance

Trigger Keywords

Phrases that agents use to match this skill to user intent.

design polished uibuild landing pagestyle form chromegame overlay uidesign system tokensanti-slop designUI consistencymotion recipeshadcn componentaccessibility checklist

Referenced Domains

External domains referenced in skill content, detected by static analysis.

ui.shadcn.com

Use Cases

  • Design polished landing pages and marketing interfaces with coherent visual language
  • Build accessible forms, modals, and dialogs using shadcn/ui components and token-driven styling
  • Create game overlay UI (start screens, HUD, menus) that reads clearly over gameplay
  • Restyle existing interfaces while maintaining visual consistency and design system integrity
  • Implement smooth, performant motion and transitions with interruptible animations and reduced-motion support
  • Establish and maintain a design system with reusable tokens for color, spacing, typography, and motion

Quality Notes

  • Skill provides exceptional depth across five reference documents covering distinct design concerns (surfaces, animations, performance, typography, refined UI)
  • Clear anti-slop rubric with specific bans (emoji, gradients, neon glows) tied to concrete alternatives
  • Comprehensive token examples with CSS variable definitions, Tailwind utilities, and motion-specific timing
  • Extensive pattern-based motion recipes tied to visible user interactions (origin-aware menu, modal, panel reveal, etc.)
  • Detailed implementation checklist ensures agents can verify work before completion
  • References external shadcn/ui documentation (https://ui.shadcn.com/) appropriately for component coverage
  • Well-structured hierarchy with clear sections (design-system-first, quantified rubric, anti-AI-slop, layout, motion, game overlays)
  • Strong emphasis on accessibility (WCAG AA contrast, 44px hit targets, prefers-reduced-motion support)
  • Specific CSS/Tailwind examples for each concept aid agent understanding
  • Scope clearly delineated between DOM UI (in scope) and gameplay/canvas (out of scope)
Model: claude-haiku-4-5-20251001Analyzed: Oct 29, 2026

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