Catalog
Yeachan-Heo/ask-navigator

Yeachan-Heo

ask-navigator

Shipyard's navigator — chart a foggy effort (destination unclear, questions not yet stateable) into a map of decision tickets on the repo's issue tracker, then work the frontier one ticket per session until the way is clear, and hand the collapsed decisions to /launch as a mission brief. Wayfinding, not building: it produces decisions, never deliverables.

v1.0LATEST
NewUpdated Sep 22, 2026

Ask Navigator

Ask-navigator is the shipyard's navigator: it takes an effort wrapped in fog — the way from here to the destination isn't visible yet — and charts it as a map of decision tickets on the repo's issue tracker, then works the frontier one ticket per session until the route is clear. It produces decisions, never deliverables: when the way is clear it hands off, it doesn't build. Delivery belongs to /oh-my-claudecode:launch.

The role contract. The captain (the human) signs the destination (W1) and the chart (W2); the navigator drafts everything else and never answers a question that belongs to the captain — a grilling session in which the agent answers its own questions has broken the role, not just the process. Facts are the navigator's job; decisions are the captain's.

Fog test. An effort has fog when either answer is no:

  1. Q1 — Can the destination be stated in one sentence: the spec, decision, or change this effort is finding its way to?
  2. Q2 — Can the first three decisions be stated precisely right now, even though none of them can be answered yet?

Both yes → no map is needed; run /oh-my-claudecode:launch (its fog gate sends efforts here only when an answer is no). Either no → chart first. ask-navigator is also reachable directly: invoke it with a loose idea, with residual questions handed over by launch's fog gate, or with no argument to continue the open map.

Map home

The map is a single issue labelled navigator:map on the repo's issue tracker; its decision tickets are child issues of the map. The tracker should have been recorded by /oh-my-claudecode:drydock; if none was recorded, ask once (GitHub / GitLab / local markdown) and remember the answer inside the map's Notes.

  • Tracker-backed (GitHub, GitLab, or recorded tracker): one map issue, child issues per ticket, native blocking/sub-issue relationships. Concurrent sessions and the tracker's own UI render the frontier — the map lives where humans already look. Create the navigator:map label if the tracker doesn't have it yet; ticket types live in the ticket body, not in labels.
  • Local markdown fallback: .omc/wayfinder/<map-slug>/map.md plus decisions/NN-<slug>.md, one file per ticket, numbered in dependency order. Local mode has no concurrent-claim guarantee: it is single-driver by convention, stated once in the map's Notes.

The map is an index, not a store: a decision lives in exactly one place — its ticket. The map gists each resolution in one line and links; it never restates the detail.

Document language

Map and ticket prose follow the same document-language contract as /oh-my-claudecode:drydock: read documentLanguage from CONTEXT.md frontmatter when present; if the yard is not laid, ask the language question once during charting (W2) and record the resolved tag in the map's Notes so the later launch run inherits it. Paths, labels, slash commands, the navigator:map label, ticket-type names (research, loft, grilling, task), HITL/AFK, and blockedBy are stable tokens and stay byte-for-byte stable in every language.

Chart the map

Invoked with a loose idea (or launch's residual questions). Charting is one session's work; it hand-resolves nothing.

  1. Run the audit, defer the findings. Run the /oh-my-claudecode:drydock --check audit in report-only mode — the mechanical subset via node scripts/shipyard-audit.mjs, the heuristic classes via the drydock prose audit: findings never block charting (a map produces decisions, not slot landings), but they are recorded verbatim in the map's Notes — launch's yard gate will collect that debt when the effort finally enters delivery. If the yard is not laid at all (no CONTEXT.md, no docs/adr/), offer /oh-my-claudecode:drydock once; if the captain declines, proceed in tracker-only mode and defer all sediment (see Sediment).
  2. W1 — name the destination. Call the Skill tool with "deep-interview" and pin down what this map is finding its way to: the spec, decision, or change. The destination fixes the scope, so it is settled first. W1 is a captain signature: present the destination statement and get explicit confirmation. If the captain cannot state a destination even with the interview's help, that is not an error — present the best candidates ranked and let the captain pick one to chart toward or park the effort.
  3. Map the frontier. Grill again with "deep-interview", breadth-first with frontier rounds (--frontier): fan out across the whole space rather than deep on any one thread — each round asks the whole frontier of decisions whose prerequisites are settled, then recomputes from the answers — surfacing the open decisions and the first steps takeable now. When charting against an existing map (residual questions or a redraw), read its Out of scope section before ticketing — ruled-out work never re-enters as a fresh ticket. If this surfaces no fog — the way to the destination is already clear and the journey fits one session — no map is needed: stop and recommend /oh-my-claudecode:launch.
  4. W2 — sign the chart. Present the proposed map: destination, initial tickets with types and blocking edges, and the fog sketch. W2 is a captain signature: granularity wrong here wastes every later session. Iterate until signed.
  5. Create the map and tickets. Label the map navigator:map; create child tickets; wire blocking edges in a second pass (issues need ids before they can reference each other). Everything not yet sharp enough to ticket stays in Not yet specified.
  6. Fire the research subagents. For each research ticket just created, spawn a background subagent to resolve it in parallel (see Ticket types), capturing findings where the ticket can link them.
  7. Stop with the session-close pointer: the map link, how many tickets are on the frontier, and "next session, run /oh-my-claudecode:ask-navigator to work the next decision."

Work through the map

Invoked with a map (link or number) or with no argument (pick up the open map). A ticket is optional: without one, take the next frontier ticket, not one the captain must choose.

  1. Load the map: the low-res view, never every ticket body. Zoom into a ticket's full body on demand.
  2. Claim before work: assign the ticket to the captain (tracker) or set Claimed-by (local) first, so concurrent sessions skip it. An open, unclaimed ticket is unclaimed. If assignment isn't possible (permissions, no handle), record the claim in a ticket comment instead.
  3. Resolve it according to its type (see Ticket types). Zoom as needed; call the Skill tool with "deep-interview" whenever the resolution needs the captain's input.
  4. Record the resolution: post the answer as a resolution comment/section, close the ticket (as completed; a ticket ruled beyond the destination closes as not planned), and append one line to the map's Decisions so far[<ticket title>](link): <one-line gist>.
  5. Advance the frontier: graduate any fog the answer has made specifiable (remove it from Not yet specified, create the new tickets, wire edges); if the answer reveals a ticket sits beyond the destination, close it and leave one line in Out of scope carrying the concept and the reason (so a later session or a later map can match it); update or delete tickets the decision invalidated.
  6. Sediment (see Sediment).
  7. Stop after one ticket. One resolution per session is the cadence — it is the context-window budget, not a policy. The session-close pointer names what just resolved and what is now on the frontier. The map issue is the primary source, session memory secondary — every session re-orients from the map, never from the previous session's memory.

Large efforts — the map outlives the session

When charting reveals an effort whose frontier no number of sessions is likely to clear quickly — decisions fanning out across several independent threads, a destination that keeps opening new fog — the map itself becomes long-lived rather than a short stop on the way to launch:

  • Decisions group into vessels: independent threads of the frontier are named as vessels in the map's Notes, each carrying its child tickets, so any session can orient to one thread without re-reading the whole space.
  • The map issue carries a census line: one line stating the open-ticket count per vessel and what the current frontier is, refreshed every session — a session that reads only the map knows where the effort stands.
  • The one-ticket-per-session budget is spent on the map's frontier in priority order across any number of sessions — the cadence never changes; only the horizon does.

Long-lived is a property of the map, not a mode switch: the same map issue, the same child tickets, the same rules. When the fog finally clears, the exit is unchanged — collapse the decisions into the mission brief and hand off.

Ticket types

Every ticket is HITL (worked with the captain, who speaks for themselves) or AFK (driven by the navigator alone). A HITL ticket only resolves through live exchange; the agent never stands in for the captain's side.

Type Mode Resolved by Use when
research AFK Background subagent: investigate against primary sources (official docs, source code, specs), leave a cited Markdown file at docs/research/<ticket-slug>.md (or the repo's existing notes convention when one exists), link it from the ticket A decision waits on knowledge outside the current working directory
loft HITL Call the Skill tool with "loft": a throwaway artifact answers the ticket's question — a pure logic module in a clickable shell, or structurally different UI variants behind one route; the captain reacts, the answer folds into the resolution, the artifact stays on a loft/<name> branch The question is precise but prose cannot settle it — it needs to be seen or clicked, not described
grilling HITL Call the Skill tool with "deep-interview"; the captain decides each round Conversation is the resolution — the default case
task HITL or AFK The navigator drives it alone where it can; otherwise hands the captain a precise checklist Manual work that unblocks a decision (sign up for a service, provision access, move data so its shape can be seen) — it earns its place by unblocking a decision, not by delivering the destination

The answer is never part of the ticket body; it is recorded on resolution. Assets created while resolving are linked from the ticket, not pasted in.

A research ticket whose knowledge lives in a person rather than a document resolves by asking that person directly: one tracker comment naming them (per the granted communication scope), carrying everything they need to answer in one read, and their reply is cited as the primary source — the same standard a document source would meet. No third party is cold-contacted; a person the evidence does not name gets no question. The resolution records who answered and where, so the map's index points at the reply, not at a paraphrase.

A research file speaks the yard's one evidence format: it opens by restating the question it answers, every claim links its source, and it closes with an Unverified section — what could not be confirmed, and why it matters.

Map body

## Destination

<what reaching the end of this map looks like: the spec, decision, or change this effort is finding its way to. One or two lines; every session orients to it before choosing a ticket.>

## Notes

<domain; skills every session should consult; standing preferences; deferred drydock --check findings (verbatim); resolved documentLanguage tag; tracker-mode caveats for local mode>

## Decisions so far

<!-- the index: one line per closed ticket, enough to judge relevance, then zoom the link for the detail the ticket holds -->

- [<closed ticket title>](link): <one-line gist of the answer>

## Not yet specified

<!-- in-scope fog you cannot ticket yet; graduates as the frontier advances -->

## Out of scope

<!-- work ruled beyond the destination; closed, never graduates -->

Fog or ticket? The test is whether you can state the question precisely now, not whether you can answer it now. Ticket when the question is already sharp, even if it is blocked. Not-yet-specified when you cannot phrase it that sharply — do not pre-slice the fog into ticket-sized pieces; one patch may graduate into several tickets, or none. Out of scope is a scoping act, not a step on the route: scope, not sharpness, lands work there, and it returns only if the destination is redrawn.

Sediment

Resolutions land in the shipyard's paper trail the moment they settle — the same slots launch's Phase 1 uses:

  • a term the resolutions settled or sharpened → CONTEXT.md glossary (one entry: definition, boundary, resolved ambiguity)
  • a decision passing the ADR test (hard to reverse, surprising without context, a real tradeoff) → docs/adr/NNNN-<slug>.md
  • a business rule or background fact → docs/business/ (one article per business question)

When the yard is not laid (the captain declined drydock at charting time), defer, don't skip: record each pending landing as one line in the map's Notes under a Deferred sediment heading. The later /oh-my-claudecode:launch run's yard gate treats the un-laid surfaces as findings, and the deferred lines tell it exactly what to land first.

Exit — hand off, don't build

The map is done when no open tickets remain and Not yet specified is empty. Then:

  1. Collapse Decisions so far into a mission brief: objective, scope boundary, non-goals — writable now because the way is clear. Write it to .omc/wayfinder/<map-slug>/brief.md so the handoff passes a pointer, not content.
  2. Recommend: "The way is clear. Run /oh-my-claudecode:launch with the brief at .omc/wayfinder/<map-slug>/brief.md." The map stays as the effort's logbook; launch's yard gate owns every check from there.
  3. Default entry is launch Phase 1 (the paper trail is already half-full; its frontier clears fast). Only when the decisions already read like a spec may a spec be drafted and launch entered at Phase 2 with the spec path.

Scope and non-goals

  • No daemon, no mode, no always-on behavior, no runtime state machine: the map is ordinary tracker issues or repo files.
  • Incoming requests that arrive as fog are the harbor's to route: a fuzzy issue handed over by /oh-my-claudecode:harbor charts like any loose idea, with the original thread and any signed decision links as material.
  • Never mutates Team lifecycle, task statuses, or runtime state; never publishes delivery tickets — vertical-slice build tickets belong to launch's C3, and the navigator must not pre-slice fog into them.
  • Never executes a decision beyond recording it. The one exception is a task ticket, which does only what unblocks a decision.
  • The map's Decisions-so-far is an index; a decision lives in exactly one place, its ticket.

Completion definition

A charting session ends with a captain-signed map and fired research tickets. A working session ends with exactly one resolution recorded, the frontier advanced, and the session-close pointer emitted. The effort ends when the way is clear and the mission brief is in the captain's hands with /oh-my-claudecode:launch recommended — every decision the navigator made on the captain's behalf answerable with one pointer to where it was recorded.

Files1
1 files · 1.0 KB

Select a file to preview

Overall Score

88/100

Grade

A

Excellent

Grades are signals, not a certification. Always review a skill yourself before use.

Safety

92

Quality

87

Clarity

88

Completeness

82

Summary

Ask-navigator is the shipyard's navigation skill for charting foggy efforts into decision maps on a repo's issue tracker. It transforms unclear ideas into decision tickets with blocking relationships, then works through them one per session until the route is clear, handing off to /launch as a mission brief. The skill produces decisions (never deliverables), enforcing strict role boundaries where the agent drafts decisions but never answers questions that belong to the human captain.

Detected Capabilities

issue tracker integration (GitHub, GitLab, or tracker-agnostic)markdown file reading and writinggit operations (branching for loft artifacts)call other shipyard skills (deep-interview, loft)document creation (research files, mission brief)local markdown mode fallback

Trigger Keywords

Phrases that agents use to match this skill to user intent.

chart unclear effortdecision mappingresolve project questionsplan before buildingnavigation sessionfrontier decisionsmission brief handoff

Use Cases

  • Chart an unclear product effort into decision tickets before building
  • Work through a mapped effort one decision per session, resolving blockers and advancing the frontier
  • Distinguish fog-clearing work (charting, research, interviews) from delivery work
  • Hand off a clarified effort to the delivery phase with a mission brief
  • Track decisions in a repo's native issue tracker or local markdown fallback
  • Manage large efforts where decision-making spans multiple independent sessions

Quality Notes

  • Excellent role-contract clarity: the distinction between navigator (agent) and captain (human) decisions is stated precisely and reinforced throughout
  • Strong structural guidance: fog test, ticket types, map body template, and completion definitions give the agent unambiguous checkpoints
  • Comprehensive ticket-type taxonomy with clear HITL/AFK distinction and resolution methods per type
  • Well-documented fallback modes: tracker-backed (GitHub/GitLab) and local markdown with stated single-driver convention
  • Clear sediment (knowledge landing) pattern that ties decisions to project artifacts (CONTEXT.md glossary, ADRs, business docs)
  • Document language contract is inherited from drydock and explicitly preserved through navigation flow
  • Good edge case coverage: large efforts (long-lived maps with vessels), out-of-scope decisions, deferred sediment, concurrent session claim guards
  • Session boundaries are crisp: one ticket per working session, no daemon mode, state lives in tracker not memory
  • Exit criteria are clear and unambiguous: all decisions made, nothing in Not-yet-specified, mission brief written, launch recommended
Model: claude-haiku-4-5-20251001Analyzed: Sep 22, 2026

Reviews

Add this skill to your library to leave a review.

No reviews yet

Be the first to share your experience.

Use Yeachan-Heo/ask-navigator in your dev environment

Command Palette

Search for a command to run...