Recursive Decision Ledger
Use this skill when the user is trying to force deeper computation through repeated rollouts or "Prime Gauss" style recursive prompting. Preserve the useful part: repeated trials, prior memory, fresh information, and explicit marks. Remove the unsafe part: pretending the loop proves certainty.
Ledger Contract
Every rollout should record:
- rollout id and timestamp;
- prior accepted winner and prior watchlist;
- fresh information ingested;
- search space size;
- model families or heuristics used;
- trial count and effective trial count;
- top candidates;
- decision marks;
- coherence marks against the prior ledger;
- promotion gate result.
Prefer JSONL for append-only ledgers and Markdown for human summaries.
Rollout Loop
- Load the prior ledger.
- Capture new information at time-step zero.
- Run the bounded search.
- Mark each candidate: accept, watch, reject, decay watch, or needs replay.
- Compare winners against prior winners and latest marked rollout.
- Downgrade candidates when drift, tail risk, stale data, or failed replay invalidates the previous mark.
- Append artifacts before summarizing.
Coherence Mark
Include a compact coherence mark:
Ensemble matches prior winner: true
Recursive matches prior winner: false
Latest rollout match: true
Live promotion allowed: false
Reason: replay and freshness gates not satisfied
Promotion Rules
For trading, capital allocation, production deploys, migrations, or destructive ops, recursive confidence is not approval.
Default to paper, dry-run, read-only, preview, or staged mode unless the user explicitly approves the live action and the repo/service gate supports it.
Promote only when:
- the candidate beats the prior accepted winner on the chosen metric;
- correctness and replay checks pass;
- risk limits are explicit;
- the evidence is durable;
- the user has approved the live step when needed.
Summary Shape
Lead with the decision, not the drama:
Rollout 15 complete. The prior winner still holds, but edge deteriorated 17%.
Status: watch, not live. Next gate: 20 replay fills with fresh orderbook age
below threshold.