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mattpocock/prototype

mattpocock

prototype

Build a throwaway prototype to flesh out a design — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.

New~737Updated Jun 28, 2026

Prototype

A prototype is throwaway code that answers a question. The question decides the shape.

Pick a branch

Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:

  • "Does this logic / state model feel right?"LOGIC.md. Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
  • "What should this look like?"UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

Rules that apply to both

  1. Throwaway from day one, and clearly marked as such. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
  2. One command to run. Whatever the project's existing task runner supports — pnpm <name>, python <path>, bun <path>, etc. The user must be able to start it without thinking.
  3. No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
  4. Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast and then delete it.
  5. Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
  6. Delete or absorb when done. When the prototype has answered its question, either delete it or fold the validated decision into the real code — don't leave it rotting in the repo.

When done

The answer is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a NOTES.md next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.

Files3
3 files · 13.1 KB

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Overall Score

86/100

Grade

A

Excellent

Safety

85

Quality

88

Clarity

87

Completeness

82

Summary

This skill guides developers through building throwaway prototypes to answer specific design or logic questions. It provides two branches: a logic prototype (interactive terminal app to validate state machines) and a UI prototype (multiple switchable design variations on a single route). The skill emphasizes rapid iteration, clear scope, and deliberate deletion when the question is answered.

Static Analysis Findings

1 finding

Patterns detected by deterministic static analysis before AI scoring. Hover over any finding code for detailed information and remediation guidance.

Credential Exposure
SEC-020Direct .env File Access

Direct .env file access

UI.md.env

Detected Capabilities

file writerouting configurationcomponent generationstate managementTUI renderingkeyboard event handlingURL parameter manipulationenvironment variable checking

Trigger Keywords

Phrases that MCP clients use to match this skill to user intent.

explore design optionsvalidate state machinetest logic edge casescompare ui layoutsprototype before committing

Risk Signals

INFO

SEC-020: Direct .env file access (process.env.NODE_ENV check mentioned)

UI.md, section 'Build the floating switcher', subsection 'Hidden in production builds'

Use Cases

  • Validating a state machine before building production code
  • Comparing multiple UI layout options for a page
  • Testing edge cases in business logic interactively
  • Exploring data model shapes in a REPL-like environment
  • Deciding between design approaches without committing to one

Quality Notes

  • Clear separation of concerns: logic vs. UI branches are well-distinguished with explicit routing guidance
  • Excellent anti-patterns section identifies common pitfalls (color-only variants, shared bloat, production wiring)
  • Strong emphasis on documentation for answers (NOTES.md, ADR, commit messages) promotes knowledge retention
  • Process steps are concrete and actionable with pseudo-code examples (switcher logic, TUI frame structure)
  • Well-scoped constraints: 3–5 variants, in-memory state by default, no persistence unless explicitly prototyping that
  • Covers sub-shapes (existing page vs. new throwaway route) with clear guidance on which to prefer
  • State-surfacing rule (rule 5) ensures visibility of changes during testing
  • File structure is clear and supports both branches independently
  • Good guidance on variant differentiation (structural, not cosmetic changes)
  • Cleanup guidance is explicit: delete or fold, don't leave rotting code
Model: claude-haiku-4-5-20251001Analyzed: Jun 28, 2026

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Version History

  1. v2.0

    Contract changed: description

    ✦ AIDescription simplified: removes activation triggers and scope details.

    triggering2026-06-28

    Latest
  2. v1.0

    2026-05-07

    View This VersionInitial version

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