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affaan-m/frontend-design-direction

affaan-m

frontend-design-direction

Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.

New~1.1kUpdated Jul 14, 2026

Frontend Design Direction

Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain.

Source: salvaged from stale community PR #1659 by linus707.

Note: ECC intentionally does not rebundle the canonical Anthropic frontend-design skill. Install that from anthropics/skills when you want the official upstream skill. This skill is the ECC-specific design-direction salvage of the useful local guidance from #1659.

When to Use

  • The user asks to build a web page, app, dashboard, artifact, component, or UI.
  • The user asks to make an interface more polished, distinctive, beautiful, or less generic.
  • The implementation needs visual hierarchy, typography, color, motion, layout, and interaction choices.
  • The current UI works but reads as flat, generic, templated, or mismatched to the audience.

Design Direction

Before coding, choose a specific direction:

  1. Purpose: what job does the interface do?
  2. Audience: who repeats this workflow, and what do they need to scan first?
  3. Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction.
  4. Memorable detail: one design idea that makes the result feel intentional.
  5. Constraints: framework, accessibility, performance, responsiveness, and existing design system.

Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.

Implementation Guidance

  • Build the actual usable experience as the first screen unless the user explicitly asks for marketing copy.
  • Use existing project components, tokens, icon libraries, and routing patterns before introducing a new visual system.
  • Use real or generated visual assets when the interface depends on images, products, places, people, gameplay, charts, or inspectable media.
  • Prefer contextual typography and spacing over generic oversized hero text.
  • Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
  • Use CSS variables or existing design tokens so the direction remains coherent across states.
  • Design responsive constraints explicitly: grids, aspect ratios, min/max sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear.
  • Use motion sparingly but deliberately. Prefer high-signal transitions that clarify state over decorative animation.
  • Verify text fit on mobile and desktop. Long labels must wrap or resize cleanly rather than overflowing.

Anti-Patterns

  • Do not default to common generated patterns: purple gradients, decorative blobs, oversized cards, vague hero copy, or stock-like atmospheric media.
  • Do not add UI cards inside other cards.
  • Do not use a single decorative style everywhere when the domain calls for restraint.
  • Do not hide the primary product, tool, object, or workflow behind generic marketing sections.
  • Do not add a new dependency for a design flourish unless it clearly pays for itself.
  • Do not describe the UI's features inside the UI when the controls can speak for themselves.

Review Checklist

  • The first viewport immediately communicates the product, workflow, or object.
  • The visual hierarchy supports scanning and repeated use.
  • Typography fits the container and does not overlap adjacent content.
  • Color choices have contrast and do not collapse into a one-note palette.
  • Icons are used for familiar tool actions where available.
  • Responsive layout has stable dimensions for boards, grids, toolbars, controls, tiles, and counters.
  • Assets render and carry the subject matter instead of acting as filler.
  • Motion improves orientation and does not mask sluggishness.
  • The result matches the repo's existing frontend conventions unless there is a clear reason to depart.
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Overall Score

82/100

Grade

B

Good

Safety

95

Quality

80

Clarity

85

Completeness

78

Summary

A guidance skill for setting intentional frontend design direction before implementation. It helps developers move beyond generic UI by establishing purpose, audience, tone, and memorable details specific to the product domain, then provides implementation patterns and anti-patterns to keep the work coherent and user-appropriate.

Detected Capabilities

guidance-onlydesign-directionno-code-executionno-file-writes

Trigger Keywords

Phrases that MCP clients use to match this skill to user intent.

design polished UIimprove interface appearanceset design directionavoid generic frontenddesign system guidance

Use Cases

  • Building new web pages, dashboards, applications, or components with domain-appropriate visual judgment
  • Improving existing interfaces that feel flat, generic, or mismatched to the audience
  • Establishing consistent design direction across multiple screens or features
  • Avoiding common anti-patterns (purple gradients, decorative blobs, oversized cards) in UI work
  • Aligning responsive design and accessibility with the product's actual use case (tool vs. landing page)

Quality Notes

  • Clear, well-structured skill with five defined design direction dimensions (purpose, audience, tone, memorable detail, constraints)
  • Implementation guidance is concrete and specific to web UI work: typography, spacing, CSS variables, responsive constraints, motion
  • Anti-patterns section is particularly strong—explicitly calls out common mistakes rather than just stating best practices
  • Review checklist provides testable verification criteria an agent can apply to completed work
  • The skill appropriately scopes itself as 'design direction guidance' rather than claiming to be a full design system, making it composable with project-specific tokens and components
  • Well-situated in ECC context: acknowledges upstream Anthropic skill and explains this as community-salvaged, domain-specific variant
  • No supporting files or configuration needed—pure guidance skill, making it self-contained
  • Tone is confident and purposeful without being prescriptive; acknowledges the need to 'match the direction to the domain' rather than forcing one pattern everywhere
Model: claude-haiku-4-5-20251001Analyzed: Jul 14, 2026

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Version History

  1. v1.1

    Content updated

    ✦ AINo behavioral changes detected.

    2026-07-14

    Latest
  2. v1.0

    2026-05-15

    View This VersionInitial version

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