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affaan-m/frontend-design-direction

affaan-m

frontend-design-direction

Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.

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v1.0Saved May 15, 2026

Frontend Design Direction

Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain.

Source: salvaged from stale community PR #1659 by linus707.

Note: ECC intentionally does not rebundle the canonical Anthropic frontend-design skill. Install that from anthropics/skills when you want the official upstream skill. This skill is the ECC-specific design-direction salvage of the useful local guidance from #1659.

When to Use

  • The user asks to build a web page, app, dashboard, artifact, component, or UI.
  • The user asks to make an interface more polished, distinctive, beautiful, or less generic.
  • The implementation needs visual hierarchy, typography, color, motion, layout, and interaction choices.
  • The current UI works but reads as flat, generic, templated, or mismatched to the audience.

Design Direction

Before coding, choose a specific direction:

  1. Purpose: what job does the interface do?
  2. Audience: who repeats this workflow, and what do they need to scan first?
  3. Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction.
  4. Memorable detail: one design idea that makes the result feel intentional.
  5. Constraints: framework, accessibility, performance, responsiveness, and existing design system.

Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.

Implementation Guidance

  • Build the actual usable experience as the first screen unless the user explicitly asks for marketing copy.
  • Use existing project components, tokens, icon libraries, and routing patterns before introducing a new visual system.
  • Use real or generated visual assets when the interface depends on images, products, places, people, gameplay, charts, or inspectable media.
  • Prefer contextual typography and spacing over generic oversized hero text.
  • Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
  • Use CSS variables or existing design tokens so the direction remains coherent across states.
  • Design responsive constraints explicitly: grids, aspect ratios, min/max sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear.
  • Use motion sparingly but deliberately. Prefer high-signal transitions that clarify state over decorative animation.
  • Verify text fit on mobile and desktop. Long labels must wrap or resize cleanly rather than overflowing.

Anti-Patterns

  • Do not default to common generated patterns: purple gradients, decorative blobs, oversized cards, vague hero copy, or stock-like atmospheric media.
  • Do not add UI cards inside other cards.
  • Do not use a single decorative style everywhere when the domain calls for restraint.
  • Do not hide the primary product, tool, object, or workflow behind generic marketing sections.
  • Do not add a new dependency for a design flourish unless it clearly pays for itself.
  • Do not describe the UI's features inside the UI when the controls can speak for themselves.

Review Checklist

  • The first viewport immediately communicates the product, workflow, or object.
  • The visual hierarchy supports scanning and repeated use.
  • Typography fits the container and does not overlap adjacent content.
  • Color choices have contrast and do not collapse into a one-note palette.
  • Icons are used for familiar tool actions where available.
  • Responsive layout has stable dimensions for boards, grids, toolbars, controls, tiles, and counters.
  • Assets render and carry the subject matter instead of acting as filler.
  • Motion improves orientation and does not mask sluggishness.
  • The result matches the repo's existing frontend conventions unless there is a clear reason to depart.
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Overall Score

84/100

Grade

B

Good

Safety

90

Quality

82

Clarity

88

Completeness

78

Summary

This skill provides ECC-specific frontend design direction for building production web UIs. It guides agents to make intentional, domain-appropriate design choices by establishing purpose, audience, tone, memorable details, and constraints before implementation, then offers practical guidance on visual hierarchy, typography, spacing, responsiveness, and motion to produce polished interfaces that fit their context rather than defaulting to generic patterns.

Detected Capabilities

design guidancecode review (visual/UX)project-scoped instructionlayout and typography review

Trigger Keywords

Phrases that MCP clients use to match this skill to user intent.

polish web interfacedesign production uifix visual hierarchyresponsive component designcreate product dashboard

Use Cases

  • Build a SaaS operations dashboard that feels dense, quiet, and scannable instead of generic
  • Create a portfolio or launch page with expressive, intentional visual identity rather than stock landing-page templates
  • Refine an existing web app to feel more polished and purpose-driven with stronger visual hierarchy and typography choices
  • Design a component or feature that respects project conventions while introducing a memorable, intentional detail
  • Ensure responsive layouts, text fitting, and color choices that support repeated daily use and mobile/desktop equity

Quality Notes

  • Well-structured with clear sections (When to Use, Design Direction, Implementation Guidance, Anti-Patterns, Review Checklist) that guide agents through design thinking before coding
  • Concrete implementation guidance: references CSS variables, design tokens, responsive constraints, and motion principles—avoids vague platitudes
  • Strong anti-patterns section that explicitly warns against common mistakes (purple gradients, nested cards, oversized heroes, stock patterns) helping agents avoid poor outcomes
  • Audience-aware: distinguishes between SaaS tools (dense, quiet, scannable) and expressive contexts (portfolios, games, editorial)—shows nuanced domain understanding
  • Actionable review checklist provides measurable criteria (contrast, text fit, hierarchy, asset rendering) so agents know what 'done' looks like
  • Clear scope boundaries: explicitly references existing project components, tokens, and conventions—agents understand they should respect the context they're working in
  • Includes optional origin context (salvaged from PR #1659, notes the official upstream skill exists) which helps users understand the skill's provenance and when to use alternatives
Model: claude-haiku-4-5-20251001Analyzed: May 15, 2026

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